Gargoyle characters possess the following racial traits:
+4 Strength, +4 Dexterity, +8 Constitution, –4 Intelligence, –4 Charisma.
A gargoyle’s base land speed is 40 feet. It also has a fly speed of 60 feet (average).
Darkvision out to 60 feet.
Racial Hit Dice: A gargoyle begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
Racial Skills: A gargoyle’s monstrous humanoid levels give it skill points equal to 7 x (2 + Int modifier). Its class skills are Hide, Listen, and Spot. A gargoyle has a +2 racial bonus on Hide, Listen, and Spot checks, and an additional +8 bonus on Hide checks when it is concealed against a background of stone.
Racial Feats: A gargoyle’s monstrous humanoid levels give it two feats.
+4 natural armor bonus.
Special Quality - Damage reduction: 10/magic
Special Quality - Freeze: A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
Favored Class: Fighter.
Level adjustment +5.
Medium size.
Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain.
In combat Gargoyles ambush by either remaining still, then suddenly attacking, or by diving onto their prey from above.
Source: D&D System Reference Document / Monster Manual, WotC
http://www.wizards.com/default.asp?x=d20/article/srd35
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