Sunday, September 10, 2006

Revised d20 Skill list

I have presented here the changes to the d20 skill list I will be using in the game. Generally this represents a consolidation of some of the lesser used skills into other skills. Most these changed are from the skill changes between 3.0 and 3.5, or some of the more useful changes made to the skill list in the Spycraft RPG.

To determine if a new skill is available to your character as a class skill, just check if one or more of the old skills it replaces used to be a class skill. Use the reverse logic to determine if you meet the skill requirements for a prestige class defined with the old skill system.

The complete skill list with revisions is now:
Acrobatics
Appraise
Athletics
Bluff
Craft (various)
Diplomacy
Disable device
Disguise
Forgery
Handle Animal
Heal
Hide
Intimidate
Knowledge (various)
Listen
Move silently
Open lock
Read/Write language
Ride
Resolve
Search
Sense Motive
Sleight of Hand
Speak Language
Spellcraft
Spot
Survival
Use magice device

Special
Listen and Spot: The lowest of these two skills is used for general awareness checks - including detection by scent or touch, noticing something when not actively looking, and the character's "6th sense".

Extended skills
Appraise: Decipher script; Detect forgery; Authenticate items.
Bluff: Gather information; Trade based haggling; Starting rumors; Impressing (convincing the target to have a favourable view of the character - through seduction, "gaining the targets confidence", or exaggerating the implied benefits of a relationship).
Diplomacy: Bribery; Dealing with a regular "contact"; Persuading (influencing a target who has a neutral or favourable view of the character).
Disguise: Blending into a crowd and keeping a low profile (with or without a disguise, by altering behaviour and body language).
Intimidate: Coercion (influencing a target who has a negative view of the character).
Sense Motive: Innuendo (as both speaker and listener).
Sleight of Hand: Escape artist; stashing items; Concealing actions.
Survival: Use rope (alternative, if athletics skill is lower).

New
Acrobatics: Balance; Jump; Tumble; Reduce falling damage.
Athletics: Climb; Swim; Use rope; Forced march; Power lifting; Smash; Speed rush.
Read/Write language: Reading and writing a language requires a specific skill choice (see languages).
Resolve: Concentration; Resisting impressing/persuading/coercing checks; (npc) Morale bonus.

Removed
Balance
Climb
Deceipher script
Gather information
Innuendo
Jump
Profession (a character's ability to perform a profession is based only on them possesing skills and abilities used by that profession, in particular a few ranks in knowledge, craft, bluff and/or diplomacy if appropriate)
Swim
Tumble
Use rope

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