If your character can cast spells, work out your usual number of spells you can memorise and cast per day (including bonuses from ability scores), then double it - this is the number of spells your character actually can prepare and cast in a day.
I do intend to be quite strict in ensuring characters list their prepared spells ahead of time. I will also be very strict in enforcing wizards only having access to spells they have found and learnt successfully, as well as needing their spell-book in order to prepare the spell.
Some of the reasoning behind the idea
With a level 10 cap on characters and no damage from evocation spells - I think its important to provide a good reason for people to want to play these classes with their character. I also like the idea of there being lots of lower level spells potentially in circulation, and think that will make a nice compliment to the existing playoffs between combat abilities and character skills.
This is not a particularly balanced rule, but its available to everyone both sides of the GM screen. I think it provides more options in game for low level casters, and I think the fact the level cap is in place should hopefully limit any consequences that are too disastrous. It may result in the party having more single and multi-classed casters and less single class warriors, and for this game I have no problem with that.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment