Sunday, September 10, 2006

Twice as many spells for all

If your character can cast spells, work out your usual number of spells you can memorise and cast per day (including bonuses from ability scores), then double it - this is the number of spells your character actually can prepare and cast in a day.

I do intend to be quite strict in ensuring characters list their prepared spells ahead of time. I will also be very strict in enforcing wizards only having access to spells they have found and learnt successfully, as well as needing their spell-book in order to prepare the spell.


Some of the reasoning behind the idea

With a level 10 cap on characters and no damage from evocation spells - I think its important to provide a good reason for people to want to play these classes with their character. I also like the idea of there being lots of lower level spells potentially in circulation, and think that will make a nice compliment to the existing playoffs between combat abilities and character skills.

This is not a particularly balanced rule, but its available to everyone both sides of the GM screen. I think it provides more options in game for low level casters, and I think the fact the level cap is in place should hopefully limit any consequences that are too disastrous. It may result in the party having more single and multi-classed casters and less single class warriors, and for this game I have no problem with that.


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